This can be a bit confusing if the player does not own any mercenary ships (like I did). At the start of the inner base battle, you get the message about the mercenary ships not participating. All effects of store items from mods you purchased during MoA are now taken over to LD, even if you've Reset_on_LD on True. The upgrades from the additional research during the side story now work properly for the Paladin. Just delete the "Aoe_Missiles" folder in the Mod Folder to disable these Missiles. Aoe Missiles for the original ships of the Sunrider game are now outsourced in an extra mod which is already included in this Side Story mod. Now the dialogs should be a bit more natural. Thank you saibotlieh for revising and enhancing the dialogs of the first half of the mod! Based on your suggestions I revised the other half of the mod. So you can sing along again when you demolish all the Arcadius ryders. Music is not changed anymore at the boss battle at Liberation Day. New: Increased chance of targeting a random player ship to 15 % (before 10 %) and reduced the minimum damage for that New: Aoe Missiles are now optional (see Mod_Config_Jag.rpy). New: Fight with Cosette at first mission of Liberation Day is now harder if you have Reset_on_LD on False New: If the Sunrider has > 80 shields some enemys might now ignore the Sunrider Now it feels more like a Sunrider battle. Fixed: The formation in the last battles were a mess. Fixed: All issues regarding the last fight of the mod are now fixed Fixed: Destroy command of Jaguar lead to instant lose if first mission with him is beaten too fast. Fixed: Typos and a bit balancing, made two fights a bit easier Fixed: Pirate Base shoots Rockets instead of Missiles Fixed: No CMD point gains when destroying ships in the same mission Fixed: The game crashes if the Paladin dies at second fight in the first mission. Mis: + 1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage -3000 Intel, -1000 Money Mis: +1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage -3000 Intel, -4000 Money In the following spoiler you can see how expensive the researches are and which stats they boost:Į+H: + 200 hp, + 20 en -3000 Intel, -3000 Money You get quite the money and intel during the missions so it helps balancing. You can research: Energy + Health, Kinetic, Laser, Missile and Melee (if the ship has this kind of weapon of course). You need the character side missions to get 3 researches done. During the side story you've the possibilty to do additonal researches.(Extra Intel can be gained by destroying some strong enemys) To not brake the balance you just get 50% money reward and 25% Intel during the side story.If enemy ships can use kinetics, ships with low hp are more focused.Delete the "Aoe_Missiles" folder in the Mod Folder to disable these Missiles. This mod includes my mod "Aoe Missiles", which adds area damage to missiles of some ships.Healing now gives much more hate than before. Using supporter skills is giving the user 100 hate. Moreover the hate of Sunrider and the Paladin will go down by 5% each turn (after turn 2). Also hate cannot go higher than 10000 now. I don't like that after around three turns the Sunrider is the only ship being focused so for AI hate is 10% less important than before. This mod will adjust the hate system a bit.In the fight with Cosette (mission 1 in Libration Day) there are now more vessels coming at turn 2 if Reset_on_LD is False 2 instead of 3 max Union Frigate in Store 1 instead of 2 max Alliance Cruiser in Store Changed ships (I didn't change them dramatically, they mostly only have more HP)
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